

Although particle systems can produce attractive results, they cannot match the realistic appearance and behavior of fluid simulation.

In the past, artists have relied on particle systems to emulate 3D fluid effects in real-time applications. But fluids open the doors to an even larger world of design possibilities.įigure 30-1 Water Simulated and Rendered in Real Time on the GPU

Physically based effects have already changed the way interactive environments are designed. In this chapter we show not only how these effects can be simulated and rendered in real time, as Figure 30-1 demonstrates, but also how they can be seamlessly integrated into real-time applications. Physically based animation of fluids such as smoke, water, and fire provides some of the most stunning visuals in computer graphics, but it has historically been the domain of high-quality offline rendering due to great computational cost. University of Illinois at Urbana-Champaign Real-Time Simulation and Rendering of 3D Fluids You can also subscribe to our Developer News Feed to get notifications of new material on the site.Ĭhapter 30. The CD content, including demos and content, is available on the web and for download.
#FLUID SIMULATION FOR FREE#
GPU Gems 3 GPU Gems 3 is now available for free online!
